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![](https://static.wixstatic.com/media/5b286a_47cfb52cc1fb4903b262d72086f26867~mv2.png/v1/fill/w_114,h_50,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/5b286a_47cfb52cc1fb4903b262d72086f26867~mv2.png)
![Unbenannt.PNG](https://static.wixstatic.com/media/5b286a_ccc36c61c7bd463ba468ecc4a8d9b98c~mv2.png/v1/fill/w_980,h_521,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/5b286a_ccc36c61c7bd463ba468ecc4a8d9b98c~mv2.png)
BLENDER
![Blender_logo_no_text.svg.png](https://static.wixstatic.com/media/5b286a_1622c36d05174abebf5daae10de26718~mv2.png/v1/fill/w_72,h_59,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Blender_logo_no_text_svg.png)
Since 2022
At work i was able to learn most of the basics in Blender.
This was not a requirement itself, since Media Experts don't usually work with actual 3D rendered Models or poly meshes. But it always had been a dream of mine to become a Videogame Designer and getting more familiar with the 3D space and textures etc. is a small step closer to making that a reality.
![](https://static.wixstatic.com/media/5b286a_3625235beccb4ee38ce85901286d98b9~mv2.png/v1/fill/w_560,h_529,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/5b286a_3625235beccb4ee38ce85901286d98b9~mv2.png)
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